Nordfriesische Marsch v1.1

Description:
Moin people, the wait is over and I can show you the Nordfriesian March V1 Beta.



Version 1.1

Flying shield deleted at weaving

Sales area Raiffeisen slightly shifted (savegame change needed to -233,422 99.57)

Sounds adapted to the map

Signs Bus stop now stop and have no more collision

Car BGA Nord is no longer in the carport wall

Auto Aral is no longer in the carport wall

Car at the cogeneration plant is no longer in the fence

Fence at the court house further away from field 1

Grass field at the yard now without faulty grass edges in the field

Grassfield missions should work now

Ships route no longer too deep

BGA has a bit more capacity and works faster

BGA bunker walls improved

Street adapted at gardening to the dike

Cotton removed from dyke at field 13

Wheat removed at field32

Fixed 2 double trees in the forest at the sawmill

Bridge railing now with collision

Field 6 Corner to the hardware store adjusted slightly



Unfortunately, there are still no productions but very many sales opportunities.



North Frisian plains with attention to detail, typical of dikes, ditches, forests, deco windmills

Large fields (20 cereals, 14 grass)

17 sales stations

2 bga's

New missions

Very much space for placeable objects of all kinds



I wish you a lot of fun and good luck on the NF march

Kind regards

FedAction-LetsPlay



Credits:

FedAction LetsPlay

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