Follow Me v1.6.29

Description:
Ever wanted to have some vehicles follow you around the map?

With "Follow Me" you can (though not backwards driving).

Issues

- [WONT FIX] When FollowMe is active, it is not possible to control attached equipment

- Some translations are probably wrong

Changelog 1.6.0.29:

- Multiplayer support is implemented

- Added 'Collision Sensor on/off' toggle

- Fix for "lights flashing"

- Fixed minor error in FollowMe, caused by game patch 1.5.1.0

Changelog 1.3.0.6:

- Hiding the HUD-text after 5 seconds. Player must issue another 'Follow Me'-input-action to vehicle for displaying HUD-text again.

- Fix/work-around for making a follower-combine NOT stop at headlands/turning, due to its cutter detecting 'no more crops' to harvest.

- Reduced 'is blocked'-notifications, when obstacle/collision is detected.

- Removed superfluous 'title' and 'description' XML-tags from ModDesc.XML, for languages that are not shown in (the in-game) ModHub anyway.

Changelog 1.2.0.3:

- "Quick-tap" keys activation threshold changed to '0.3 second' (was previously '150 ms')

- Attempt at obstacle/collision detection

Changelog 1.1.0.2:

- Fix for causing error: "/specializations/Plow.lua(680) : attempt to compare number with nil".



Credits:

Decker_MMIV

Images

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