EnhancedVehicle v1.6.1.0

Description:
This mod extends (engine-based) vehicles with differential locks and drive modes (four-wheel-drive, rear/front wheel drive).



2019-01-14 - V1.6.1.0

+ added functionality to turn on/off both differentials the same time (no default keybinding)



2019-01-14 - V1.6.0.2

* adapt KS integration to new version



2019-01-13 - V1.6.0.1

+ added french translation (thanks boloss)

* changed the way the hydraulic stuff works. should now work on most machinery

* changed how we setup actionEvents and InputBindungs

* another change in integration of KS camera stuff



2019-01-12 - V1.6.0.0

+ implemented four new keybindings for hydraulic front+rear up/down and on/off (default: lAlt+1 to 4)



2019-01-11 - V1.5.1.2

* (shuttle shift) better integration with keyboardSteer. backward looking camera should work again

* (shuttle shift) changed behavior: when vehicle moves (without throttle) and opposite direction is selected it will brake

* (shuttle shift) bugfix for those damn vehicles with build-in reverse driving mechanism



2019-01-08 - V1.5.0.0

+ implemented shuttle shift functionality (per vehicle). press assigned key (default: Space) to change driving direction and (default: LCTRL+Space) to turn shuttle shift on/off

+ shuttle shift status per vehicle is stored in savegame

+ added shuttle shift status display left of speedMeter. The green arrow shows the selected driving direction. If shuttle shift is disabled the display turns gray-transparent.

+ added global option "shuttleDefaultIsOn" to choose whether shuttle shift is ON per default when entering "new" vehicles (default: OFF)

* moved differential status display to right-bottom corner of speedMeter



Version 1.4.1.0

* reworked HUD elements positioning. should fix positions once and for all regardless of screen resolutions and GUI scaling (press "KeyPad /" to adept)

* workaround (it displays "0") for attachments without a damage model (no spec_wearable)

* changed the differential behavior for 2WD. this may cause some wobbly side effects on most vehicles but it's more correct now



Version 1.4.1.0

* reworked HUD elements positioning. should fix positions once and for all regardless of screen resolutions and GUI scaling (press "KeyPad /" to adept)

* workaround (it displays "0") for attachments without a damage model (no spec_wearable)

* changed the differential behavior for 2WD. this may cause some wobbly side effects on most vehicles but it's more correct now



Version 1.4.0.0

* fixed warning about the background overlay image (png -> dds)

+ config is now stored in XML file

+ position of HUD elements can be moved or enabled/disabled in XML file

* rewrote the key binding/key press stuff

+ key bindings can now be changed in the options menu

+ added config reset functionality and keybinding. use this if you messed up the XML or changed the GUI scale

+ if mod 'keyboardSteerMogli' is detected we move some HUD elements to let them not overlap

* moved the rpm and temperature HUD elements inside the speedmeter

* don't display not working HUD elements as a multiplayer (and not being host) client



In addition, the HUD will be upgraded with some more detailed damage report, fuel tank level, fuel consumption, engine speed and temperature, and a weight/total weight display.



keyboard mapping (can be changed in the game options menu)

KeyPad 7 - enable/disable front axle differential lock

KeyPad 8 - enable/disable back axle differential lock

KeyPad 9 - switch wheel drive mode between 4WD (four wheel drive) or 2WD (two wheel drive)

KeyPad / - reset HUD positions. use this if you messed up the XML config, changed the GUI scale or installed keyboardSteer from Mogli afterwards. (version 1.4.0.0+ required)



If the mod "keyboardSteer" from Mogli is detected, some HUD elements are moved a bit to avoid overlapping. Press "KeyPad /" to reset their positions. (version 1.4.0.0+ required)



Please note: Due to limitations and bugs in the game engine, the HUD data for fuel consumption, engine temperature and weight are not available or incorrect for all multiplayer players - with the exception of the host.



More information here: https://github.com/ZhooL/TSX_EnhancedVehicle



Credits:

(c) 2018-2019 by ZhooL

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