<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="cutter">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
    <storeData>
        <name>            <en>Draper 3162S Terra Flex 45FT by Stevie</en>
        </name>
        <specs>
            <workingWidth>13.7</workingWidth>
            <combination>CR10.90</combination>
        </specs>
        <functions>
            <function>$l10n_function_cutter</function>
        </functions>
        <image>store_draper3162.png</image>
        <price>75000</price>
        <lifetime>600</lifetime>
        <rotation>-90</rotation>
        <brand>NEWHOLLAND</brand>
        <category>cutters</category>
        <shopTranslationOffset>0 0 0</shopTranslationOffset>
        <shopRotationOffset>0 90 0</shopRotationOffset>
        <vertexBufferMemoryUsage>5079812</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>1425984</indexBufferMemoryUsage>
        <textureMemoryUsage>18874864</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>
    <base>
        <typeDesc>$l10n_typeDesc_cutter</typeDesc>
        <filename>draper3162.i3d</filename>
        <size width="18.5" length="4.0" widthOffset="1.5"/>
        <speedLimit value="10"/>
        <components>
            <component centerOfMass="-1.25 0.0 0" solverIterationCount="10" mass="3950"/>
            <component centerOfMass="0 0 0" solverIterationCount="10" mass="400"/>
            <component centerOfMass="0 0 0" solverIterationCount="10" mass="100"/>
            <joint component1="1" component2="2" node="frontAxisJoint" rotLimit="0 0 0" transLimit="0 0 0"/>
            <joint component1="2" component2="3" node="drawbarJoint" rotLimit="0 0 0" transLimit="0 0 0"/>
            <collisionPair component1="1" component2="3" enabled="false"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0">
            <default name="DEFAULT_IMPLEMENT"/>
            <turnedOn name="DEFAULT_IMPLEMENT_ON"/>
            <selected name="DEFAULT_IMPLEMENT_SELECTED"/>
            <turnedOnSelected name="DEFAULT_IMPLEMENT_SELECTED_ON"/>
        </schemaOverlay>
        <objectChanges>
            <objectChange node="decalcaseIH" visibilityActive="false"/>
            <objectChange node="decalnewholland" visibilityActive="true"/>
        </objectChanges>
    </base>
    <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0">
                <wheels hasSurfaceSounds="false" autoRotateBackSpeed="2.0">
                    <wheel filename="$data/shared/wheels/trelleborg/T510/215_65R8.xml" isLeft="true">
                        <physics restLoad="0.3" repr="wheelFrontLeft" useDriveNodeDirection="true" forcePointRatio="0.5" initialCompression="25" suspTravel="0.1" spring="10" damper="10" frictionScale="2"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/trelleborg/T510/215_65R8.xml" isLeft="false">
                        <physics restLoad="0.3" repr="wheelFrontRight" useDriveNodeDirection="true" forcePointRatio="0.5" initialCompression="25" suspTravel="0.1" spring="10" damper="10" frictionScale="2"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/trelleborg/T510/215_65R15.xml" isLeft="true">
                        <physics restLoad="2.7" repr="wheelBack01" useDriveNodeDirection="true" forcePointRatio="0.5" initialCompression="45" suspTravel="0.1" spring="70" damper="10" frictionScale="2"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/trelleborg/T510/215_65R15.xml" isLeft="false">
                        <physics restLoad="1.7" repr="wheelBack04" useDriveNodeDirection="true" forcePointRatio="0.5" initialCompression="45" suspTravel="0.1" spring="70" damper="10" frictionScale="2"/>
                    </wheel>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>
        <rimColor>SHARED_WHITE2</rimColor>
        <hubs>
            <color0>SHARED_BLACK2</color0>
            <color1>SHARED_BLACK2</color1>
            <hub linkNode="wheelFrontLeft" filename="$data/shared/wheels/hubs/hub_n6_1.xml" isLeft="true" scale="0.13 0.13 0.13"/>
            <hub linkNode="wheelFrontRight" filename="$data/shared/wheels/hubs/hub_n6_1.xml" isLeft="false" scale="0.13 0.13 0.13"/>
            <hub linkNode="wheelBack01" filename="$data/shared/wheels/hubs/hub_n6_1.xml" isLeft="true" scale="0.13 0.13 0.13"/>
            <hub linkNode="wheelBack04" filename="$data/shared/wheels/hubs/hub_n6_1.xml" isLeft="false" scale="0.13 0.13 0.13"/>
        </hubs>
    </wheels>
		<rimColorConfigurations useDefaultColors="true" price="300" defaultColorIndex="2"> 
			<rimColorConfiguration name="STAINLESS STEEL" color="SHARED_WHITE2" material="8"/> 
		</rimColorConfigurations>
    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="cutter" lowerRotationOffset="-4">
                <heightNode node="heightNode"/>
                <distanceToGround lower="0.75" upper="2.7"/>
            </inputAttacherJoint>
            <inputAttacherJoint node="trailerAttacherJoint" jointType="trailer" attacherHeight="0.4" rootNode="draper3162_drawbar_component3" allowsLowering="false" foldMinLimit="0.99" foldMaxLimit="1"/>
        </inputAttacherJoints>
        <brakeForce>0.1</brakeForce>
        <support animationName="moveSupport"/>
    </attachable>
    <powerTakeOffs>
        <input inputNode="ptoInputNode" inputAttacherJointIndices="1" aboveAttacher="true" ptoName="LEFT_PTO" color="SHARED_BLACK2"/>
    </powerTakeOffs>
    <powerConsumer ptoRpm="540" neededMaxPtoPower="150"/>
    <lights>
        <sharedLight linkNode="bigTriangle_01" filename="$data/shared/assets/reflectors/lizard/bigTriangle.xml"/>
        <sharedLight linkNode="bigTriangle_02" filename="$data/shared/assets/reflectors/lizard/bigTriangle.xml"/>
        <sharedLight linkNode="rearLightSquare_01Orange_1" filename="$data/shared/assets/lights/lizard/rearLightSquare_01Orange.xml"/>
        <sharedLight linkNode="rearLightSquare_01Orange_2" filename="$data/shared/assets/lights/lizard/rearLightSquare_01Orange.xml"/>
        <sharedLight linkNode="rear2ChamberLight_04_leftBack" filename="$data/shared/assets/lights/lizard/rear2ChamberLight_04_left.xml"/>
        <sharedLight linkNode="rear2ChamberLight_04_leftFront" filename="$data/shared/assets/lights/lizard/rear2ChamberLight_04_left.xml"/>
        <sharedLight linkNode="rear2ChamberLight_04_rightBack" filename="$data/shared/assets/lights/lizard/rear2ChamberLight_04_right.xml"/>
        <sharedLight linkNode="rear2ChamberLight_04_rightFront" filename="$data/shared/assets/lights/lizard/rear2ChamberLight_04_right.xml"/>
        <realLights>
            <high>
                <light node="highBeamLow1"         lightTypes="0" />
                <light node="highBeamLow2"         lightTypes="0" />
                <light node="backLightsHigh1" lightTypes="0"/>
                <light node="backLightsHigh3" lightTypes="0"/>
                <turnLightLeft node="turnLightLeftFront"/>
                <turnLightLeft node="turnLightLeftBack"/>
                <turnLightRight node="turnLightRightFront"/>
                <turnLightRight node="turnLightRightBack"/>
                <brakeLight node="backLightsHigh1"/>
                <brakeLight node="backLightsHigh3"/>
            </high>
        </realLights>
    </lights>
    <groundReferenceNodes>
        <groundReferenceNode node="groundReferenceNode" threshold="0.7"/>
    </groundReferenceNodes>
    <workAreas>
        <workArea type="cutter" functionName="processCutterArea" disableBackwards="true">
            <area startNode="workAreaStart" widthNode="workAreaWidth" heightNode="workAreaHeight"/>
            <groundReferenceNode index="1"/>
        </workArea>
    </workAreas>
    <foldable>
        <foldingParts turnOnFoldMaxLimit="1" turnOnFoldMinLimit="0.9" unfoldWarning="warning_firstFoldUpTheTool">
            <foldingPart animationName="foldWheels" speedScale="1"/>
        </foldingParts>
    </foldable>
    <animations>
        <animation name="foldWheels">
            <part componentJointIndex="1" startTime="0" endTime="0.1" startRotLimit="0 120 0" endRotLimit="0 0 0"/>
            <part componentJointIndex="2" startTime="0" endTime="0.1" startRotLimit="0 0 20" endRotLimit="0 0 0"/>
            <part node="axisFront" startTime="1" endTime="3" startRot="0 0 0" endRot="135 0 0"/>
            <part node="frontAxisJoint" startTime="2" endTime="3" startRot="0 0 0" endRot="0 90 0"/>
            <part node="drawbarJoint" startTime="0" endTime="2" startRot="0 0 0" endRot="0 0 180"/>
            <part node="drawbarJoint" startTime="2" endTime="3" startRot="0 0 180" endRot="0 90 180"/>
            <part node="axisBackLeft" startTime="1" endTime="3" startRot="0 0 0" endRot="0 0 90"/>
            <part node="axisBackRight" startTime="1" endTime="3" startRot="0 0 0" endRot="180 0 0"/>
            <part node="drawbarWorkingMode" startTime="0.02" endTime="3" visibility="true"/>
            <part node="drawbarWorkingMode" startTime="0" endTime="0.01" visibility="false"/>
            <part node="drawbar" startTime="0.02" endTime="3" visibility="false"/>
            <part node="drawbar" startTime="0" endTime="0.01" visibility="true"/>
        </animation>
        <animation name="moveSupport">
            <part node="colPartSupport" startTime="0" endTime="0.05" startTrans="2.549 0.25 -0.005" endTrans="2.549 -0.035 -0.005"/>
        </animation>
        <animation name="knifeAnimation" looping="true">
            <part node="knives01" startTime="0" endTime="0.5" shaderParameter="offsetUV" shaderStartValues="0 0 0 0" shaderEndValues="0.17 0 0 0"/>
            <part node="knives01" startTime="0.5" endTime="1" shaderParameter="offsetUV" shaderStartValues="0.17 0 0 0" shaderEndValues="0 0 0 0"/>
        </animation>
    </animations>
    <cylindered>
        <movingTools>
            <movingTool node="axisFront" wheelIndices="1 2">
                <componentJoint index="1"/>
                <componentJoint index="2"/>
            </movingTool>
            <movingTool node="frontAxis" wheelIndices="1 2">
                <componentJoint index="1"/>
                <componentJoint index="2"/>
            </movingTool>
            <movingTool node="drawbarJoint">
                <componentJoint index="2"/>
            </movingTool>
            <movingTool node="frontAxisJoint">
                <componentJoint index="1"/>
            </movingTool>
            <movingTool node="axisBackLeft" wheelIndices="3">
                <dependentPart node="axisBackLeftHydraulic"/>
            </movingTool>
            <movingTool node="axisBackRight" wheelIndices="4">
                <dependentPart node="axisBackLeftHydraulic"/>
                <dependentPart node="axisBackRightPart02"/>
                <dependentPart node="axisBackRightHydraulic"/>
            </movingTool>
            <movingTool node="reelMover" foldMinLimit="0.01" foldMaxLimit="1" playSound="true">
                <controls axis="AXIS_CUTTER_REEL" invertAxis="true" mouseSpeedFactor="0.9" iconName="REEL_TRANSLATE_X"/>
                <translation translationAxis="3" transSpeed="0.1" transAcceleration="10" transMax="0.6" transMin="0" startTrans="0.3"/>
                <dependentPart node="reelMoverHydraulic"/>
            </movingTool>
            <movingTool node="reelArm" foldMinLimit="0.01" foldMaxLimit="1" playSound="true">
                <controls axis="AXIS_CUTTER_REEL2" invertAxis="true" mouseSpeedFactor="0.9" iconName="REEL_TRANSLATE_Y"/>
                <rotation rotationAxis="1" rotSpeed="20" rotAcceleration="50" rotMax="0" rotMin="-19" startRot="-19"/>
                <dependentPart node="reelArmHydraulic"/>
                <dependentPart node="reelArmMiddleHydraulic"/>
            </movingTool>
            <movingTool node="reel">
                <dependentPart node="spike01"/>
                <dependentPart node="spike02"/>
                <dependentPart node="spike03"/>
                <dependentPart node="spike04"/>
                <dependentPart node="spike05"/>
                <dependentPart node="spike06"/>
            </movingTool>
        </movingTools>
        <movingParts isActiveDirtyTimeOffset="3">
            <movingPart node="axisBackLeftHydraulic" referencePoint="axisBackLeftHydraulicRef" referenceFrame="axisBackLeftHydraulicRef">
                <translatingPart node="axisBackLeftHydraulicPunch"/>
            </movingPart>
            <movingPart node="axisBackRightPart02" referencePoint="axisBackRightPart01Ref" localReferencePoint="axisBackRightPart01" referenceFrame="axisBackRightPart02RefFrame">
                <dependentPart node="axisBackRightPart01"/>
            </movingPart>
            <movingPart node="axisBackRightPart01" referencePoint="axisBackRightPart01Ref" referenceFrame="axisBackRightPart01Ref"/>
            <movingPart node="axisBackRightHydraulic" referencePoint="axisBackRightHydraulicRef" referenceFrame="axisBackRightHydraulicRef">
                <translatingPart node="axisBackRightHydraulicPunch"/>
            </movingPart>
            <movingPart node="reelArmMiddleHydraulic" referencePoint="reelArmMiddleHydraulicRef" referenceFrame="reelArmMiddleHydraulicRef">
                <translatingPart node="reelArmMiddleHydraulicPunch"/>
            </movingPart>
            <movingPart node="reelArmHydraulic" referencePoint="reelArmHydraulicRef" referenceFrame="reelArmHydraulicRef">
                <translatingPart node="reelArmHydraulicPunch"/>
            </movingPart>
            <movingPart node="reelMoverHydraulic" referencePoint="reelMoverHydraulicRef" referenceFrame="reelMoverHydraulicRef">
                <translatingPart node="reelMoverHydraulicPunch"/>
            </movingPart>
            <movingPart node="spike01" referenceFrame="draper3162_main_component1"/>
            <movingPart node="spike02" referenceFrame="draper3162_main_component1"/>
            <movingPart node="spike03" referenceFrame="draper3162_main_component1"/>
            <movingPart node="spike04" referenceFrame="draper3162_main_component1"/>
            <movingPart node="spike05" referenceFrame="draper3162_main_component1"/>
            <movingPart node="spike06" referenceFrame="draper3162_main_component1"/>
        </movingParts>
        <sounds>
            <hydraulic template="DEFAULT_HYDRAULIC_SOUND" linkNode="0>"/>
        </sounds>
    </cylindered>
    <cutter fruitTypeCategories="grainHeader">
        <testAreas>
            <testArea startNode="testAreaStart01" widthNode="testAreaHeight01" heightNode="testAreaWidth01"/>
            <testArea startNode="testAreaStart02" widthNode="testAreaHeight02" heightNode="testAreaWidth02"/>
            <testArea startNode="testAreaStart03" widthNode="testAreaHeight03" heightNode="testAreaWidth03"/>
            <testArea startNode="testAreaStart04" widthNode="testAreaHeight04" heightNode="testAreaWidth04"/>
            <testArea startNode="testAreaStart05" widthNode="testAreaHeight05" heightNode="testAreaWidth05"/>
            <testArea startNode="testAreaStart06" widthNode="testAreaHeight06" heightNode="testAreaWidth06"/>
            <testArea startNode="testAreaStart07" widthNode="testAreaHeight07" heightNode="testAreaWidth07"/>
            <testArea startNode="testAreaStart08" widthNode="testAreaHeight08" heightNode="testAreaWidth08"/>
            <testArea startNode="testAreaStart09" widthNode="testAreaHeight09" heightNode="testAreaWidth09"/>
            <testArea startNode="testAreaStart10" widthNode="testAreaHeight10" heightNode="testAreaWidth10"/>
            <testArea startNode="testAreaStart11" widthNode="testAreaHeight11" heightNode="testAreaWidth11"/>
            <testArea startNode="testAreaStart12" widthNode="testAreaHeight12" heightNode="testAreaWidth12"/>
            <testArea startNode="testAreaStart13" widthNode="testAreaHeight13" heightNode="testAreaWidth13"/>
            <testArea startNode="testAreaStart14" widthNode="testAreaHeight14" heightNode="testAreaWidth14"/>
        </testAreas>
        <effect>
            <effectNode linkNode="effectCenter" speedScale="0.0018" lengthAndRadius="0 0 -0.5 0.25" effectType="CENTER" changeSpeedScale="0.01"/>
            <effectNode linkNode="effectLeft" speedScale="0.0017" lengthAndRadius="5 1 1 1" effectType="LEFT" useInterpolation="true" minOffset="5.3"/>
            <effectNode linkNode="effectRight" speedScale="0.0017" lengthAndRadius="5 1 1 1" effectType="RIGHT" useInterpolation="true" minOffset="5.3" useMaxValue="true"/>
        </effect>
        <fillEffect>
            <effectNode effectClass="ParticleEffect" effectNode="smokeEmitter" particleType="SMOKE" emitCountScale="0.1" worldSpace="false" useCuttingWidth="false"/>
        </fillEffect>
        <animationNodes>
            <animationNode node="reel" rotAxis="1" rotSpeed="200" turnOnFadeTime="2" turnOffFadeTime="3"/>
            <animationNode node="mainDrum" rotAxis="1" rotSpeed="800" turnOnFadeTime="2" turnOffFadeTime="3"/>
            <animationNode class="ScrollingAnimation" node="belt" scrollSpeed="1.7" turnOnFadeTime="2" turnOffFadeTime="2"/>
        </animationNodes>
    </cutter>
    <turnOnVehicle turnedOnByAttacherVehicle="true">
        <turnedOnAnimation name="knifeAnimation" speedScale="2" turnOnFadeTime="2" turnOffFadeTime="2"/>
    </turnOnVehicle>
    <ai>
        <areaMarkers leftNode="aiMarkerLeft" rightNode="aiMarkerRight" backNode="aiMarkerBack"/>
        <collisionTrigger node="aiCollisionTrigger"/>
    </ai>
    <dynamicMount forceLimitScale="1"/>
    <baseMaterial>
        <material name="draper3162_mat" baseNode="draper3162_vis">
            <shaderParameter name="colorMat0" value="NEWHOLLAND_YELLOW1"/>
            <shaderParameter name="colorMat1" value="NEWHOLLAND_YELLOW1"/>
        </material>
    </baseMaterial>
    <baseMaterialConfigurations price="500" useDefaultColors="true" defaultColorIndex="11">
        <material name="draper3162_mat" shaderParameter="colorMat0"/>
	</baseMaterialConfigurations>
    <designMaterialConfigurations price="250" useDefaultColors="true" defaultColorIndex="7">
        <material name="draper3162_mat" shaderParameter="colorMat1"/>
	</designMaterialConfigurations>	
    <foliageBending>
        <bendingNode minX="-7" maxX="7" minZ="-1.2" maxZ="0.8" yOffset="1.1"/>
    </foliageBending>
    <wearable wearDuration="880" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="4" fieldMultiplier="2"/>
    <i3dMappings>
        <i3dMapping id="draper3162_main_component1" node="0>"/>
        <i3dMapping id="draper3162_vis" node="0>0"/>
        <i3dMapping id="attacherJoint" node="0>0|0|0"/>
        <i3dMapping id="heightNode" node="0>0|0|0|0"/>
        <i3dMapping id="ptoInputNode" node="0>0|0|0|1"/>
        <i3dMapping id="hydraulicIn01" node="0>0|0|1|0"/>
        <i3dMapping id="hydraulicIn01_detached" node="0>0|0|1|0|0"/>
        <i3dMapping id="rearLightSquare_01Orange_1" node="0>0|1|0|0"/>
        <i3dMapping id="rearLightSquare_01Orange_2" node="0>0|1|0|1"/>
        <i3dMapping id="rear2ChamberLight_04_leftBack" node="0>0|1|0|2"/>
        <i3dMapping id="rear2ChamberLight_04_leftFront" node="0>0|1|0|3"/>
        <i3dMapping id="backLightsHigh1" node="0>0|1|1"/>
        <i3dMapping id="turnLightLeftFront" node="0>0|1|2"/>
        <i3dMapping id="turnLightLeftBack" node="0>0|1|3"/>
        <i3dMapping id="backLightsHigh3" node="0>0|1|4"/>
        <i3dMapping id="drawbarWorkingMode" node="0>0|2|0"/>
        <i3dMapping id="axisBackRightPart02" node="0>0|2|1"/>
        <i3dMapping id="axisBackRightPart01" node="0>0|2|1|0"/>
        <i3dMapping id="axisBackRightHydraulicRef" node="0>0|2|1|1"/>
        <i3dMapping id="axisFront" node="0>0|2|2"/>
        <i3dMapping id="frontAxisJoint" node="0>0|2|2|0"/>
        <i3dMapping id="axisBackLeft" node="0>0|2|3|0"/>
        <i3dMapping id="wheelBack01" node="0>0|2|3|0|0|0"/>
        <i3dMapping id="wheelBack02" node="0>0|2|3|0|0|1"/>
        <i3dMapping id="axisBackLeftHydraulicRef" node="0>0|2|3|0|1"/>
        <i3dMapping id="axisBackRight" node="0>0|2|4"/>
        <i3dMapping id="wheelBack03Rot" node="0>0|2|4|0"/>
        <i3dMapping id="wheelBack03" node="0>0|2|4|0|0"/>
        <i3dMapping id="wheelBack04" node="0>0|2|4|0|1"/>
        <i3dMapping id="axisBackRightPart01Ref" node="0>0|2|4|1"/>
        <i3dMapping id="mainDrum" node="0>0|2|5"/>
        <i3dMapping id="belt" node="0>0|2|6"/>
        <i3dMapping id="reelArm" node="0>0|2|7"/>
        <i3dMapping id="reelMover" node="0>0|2|7|0|0"/>
        <i3dMapping id="reel" node="0>0|2|7|0|0|0"/>
        <i3dMapping id="spike01" node="0>0|2|7|0|0|0|0|0"/>
        <i3dMapping id="spike02" node="0>0|2|7|0|0|0|0|1"/>
        <i3dMapping id="spike03" node="0>0|2|7|0|0|0|0|2"/>
        <i3dMapping id="spike04" node="0>0|2|7|0|0|0|0|3"/>
        <i3dMapping id="spike05" node="0>0|2|7|0|0|0|0|4"/>
        <i3dMapping id="spike06" node="0>0|2|7|0|0|0|0|5"/>
        <i3dMapping id="reelMoverHydraulicRef" node="0>0|2|7|0|0|1"/>
        <i3dMapping id="reelMoverHydraulic" node="0>0|2|7|1"/>
        <i3dMapping id="reelMoverHydraulicPunch" node="0>0|2|7|1|0"/>
        <i3dMapping id="reelArmMiddleHydraulicRef" node="0>0|2|7|2"/>
        <i3dMapping id="reelArmHydraulicRef" node="0>0|2|7|3"/>
        <i3dMapping id="rear2ChamberLight_04_rightFront" node="0>0|2|7|4|0|0"/>
        <i3dMapping id="rear2ChamberLight_04_rightBack" node="0>0|2|7|4|0|1"/>
        <i3dMapping id="bigTriangle_01" node="0>0|2|7|4|0|2"/>
        <i3dMapping id="bigTriangle_02" node="0>0|2|7|4|0|3"/>
        <i3dMapping id="turnLightRightBack" node="0>0|2|7|4|1"/>
        <i3dMapping id="turnLightRightFront" node="0>0|2|7|4|2"/>
        <i3dMapping id="knives01" node="0>0|2|8"/>
        <i3dMapping id="axisBackLeftHydraulic" node="0>0|3|0"/>
        <i3dMapping id="axisBackLeftHydraulicPunch" node="0>0|3|0|0"/>
        <i3dMapping id="axisBackRightHydraulic" node="0>0|3|1"/>
        <i3dMapping id="axisBackRightHydraulicPunch" node="0>0|3|1|0"/>
        <i3dMapping id="axisBackRightPart02RefFrame" node="0>0|3|2"/>
        <i3dMapping id="reelArmMiddleHydraulic" node="0>0|3|3"/>
        <i3dMapping id="reelArmMiddleHydraulicPunch" node="0>0|3|3|0"/>
        <i3dMapping id="reelArmHydraulic" node="0>0|3|4"/>
        <i3dMapping id="reelArmHydraulicPunch" node="0>0|3|4|0"/>
        <i3dMapping id="aiMarkerLeft" node="0>0|4|0|0"/>
        <i3dMapping id="aiMarkerRight" node="0>0|4|0|1"/>
        <i3dMapping id="aiMarkerBack" node="0>0|4|0|2"/>
        <i3dMapping id="aiCollisionTrigger" node="0>0|4|1"/>
        <i3dMapping id="effectCenter" node="0>0|5|0"/>
        <i3dMapping id="effectLeft" node="0>0|5|1"/>
        <i3dMapping id="effectRight" node="0>0|5|2"/>
        <i3dMapping id="smokeEmitter" node="0>0|5|3"/>
        <i3dMapping id="workAreaStart" node="0>0|6|0"/>
        <i3dMapping id="workAreaWidth" node="0>0|6|1"/>
        <i3dMapping id="workAreaHeight" node="0>0|6|2"/>
        <i3dMapping id="groundReferenceNode" node="0>0|6|3"/>
        <i3dMapping id="testAreaStart01" node="0>0|7|0"/>
        <i3dMapping id="testAreaHeight01" node="0>0|7|0|0"/>
        <i3dMapping id="testAreaWidth01" node="0>0|7|0|1"/>
        <i3dMapping id="testAreaStart02" node="0>0|7|1"/>
        <i3dMapping id="testAreaHeight02" node="0>0|7|1|0"/>
        <i3dMapping id="testAreaWidth02" node="0>0|7|1|1"/>
        <i3dMapping id="testAreaStart03" node="0>0|7|2"/>
        <i3dMapping id="testAreaHeight03" node="0>0|7|2|0"/>
        <i3dMapping id="testAreaWidth03" node="0>0|7|2|1"/>
        <i3dMapping id="testAreaStart04" node="0>0|7|3"/>
        <i3dMapping id="testAreaHeight04" node="0>0|7|3|0"/>
        <i3dMapping id="testAreaWidth04" node="0>0|7|3|1"/>
        <i3dMapping id="testAreaStart05" node="0>0|7|4"/>
        <i3dMapping id="testAreaHeight05" node="0>0|7|4|0"/>
        <i3dMapping id="testAreaWidth05" node="0>0|7|4|1"/>
        <i3dMapping id="testAreaStart06" node="0>0|7|5"/>
        <i3dMapping id="testAreaHeight06" node="0>0|7|5|0"/>
        <i3dMapping id="testAreaWidth06" node="0>0|7|5|1"/>
        <i3dMapping id="testAreaStart07" node="0>0|7|6"/>
        <i3dMapping id="testAreaHeight07" node="0>0|7|6|0"/>
        <i3dMapping id="testAreaWidth07" node="0>0|7|6|1"/>
        <i3dMapping id="testAreaStart08" node="0>0|7|7"/>
        <i3dMapping id="testAreaHeight08" node="0>0|7|7|0"/>
        <i3dMapping id="testAreaWidth08" node="0>0|7|7|1"/>
        <i3dMapping id="testAreaStart09" node="0>0|7|8"/>
        <i3dMapping id="testAreaHeight09" node="0>0|7|8|0"/>
        <i3dMapping id="testAreaWidth09" node="0>0|7|8|1"/>
        <i3dMapping id="testAreaStart10" node="0>0|7|9"/>
        <i3dMapping id="testAreaHeight10" node="0>0|7|9|0"/>
        <i3dMapping id="testAreaWidth10" node="0>0|7|9|1"/>
        <i3dMapping id="testAreaStart11" node="0>0|7|10"/>
        <i3dMapping id="testAreaHeight11" node="0>0|7|10|0"/>
        <i3dMapping id="testAreaWidth11" node="0>0|7|10|1"/>
        <i3dMapping id="testAreaStart12" node="0>0|7|11"/>
        <i3dMapping id="testAreaHeight12" node="0>0|7|11|0"/>
        <i3dMapping id="testAreaWidth12" node="0>0|7|11|1"/>
        <i3dMapping id="testAreaStart13" node="0>0|7|12"/>
        <i3dMapping id="testAreaHeight13" node="0>0|7|12|0"/>
        <i3dMapping id="testAreaWidth13" node="0>0|7|12|1"/>
        <i3dMapping id="testAreaStart14" node="0>0|7|13"/>
        <i3dMapping id="testAreaHeight14" node="0>0|7|13|0"/>
        <i3dMapping id="testAreaWidth14" node="0>0|7|13|1"/>
        <i3dMapping id="decalcaseIH" node="0>0|8|0|0"/>
        <i3dMapping id="decalnewholland" node="0>0|8|0|1"/>
        <i3dMapping id="draper3162_frontAxis_component2" node="1>"/>
        <i3dMapping id="wheelFrontLeft" node="1>0|0"/>
        <i3dMapping id="wheelFrontRight" node="1>0|1"/>
        <i3dMapping id="drawbarJoint" node="1>1"/>
        <i3dMapping id="frontAxis" node="1>2"/>
        <i3dMapping id="draper3162_drawbar_component3" node="2>"/>
        <i3dMapping id="trailerAttacherJoint" node="2>0"/>
        <i3dMapping id="drawbar" node="2>1"/>
        <i3dMapping id="colPartSupport" node="2>2"/>
        <i3dMapping id="highBeamLow1" node="0>0|1|5" />
        <i3dMapping id="highBeamLow2" node="0>0|1|6" />
    </i3dMappings>
</vehicle>
