<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="speed_bump" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="8.1.0"/>
  </Asset>

  <Files>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="1" filename="Speed_Bump_Base_Color.dds"/>
    <File fileId="3" filename="Speed_Bump_Specular.dds"/>
    <File fileId="2" filename="Speed_bump_Normal_OpenGL.dds"/>
  </Files>


  <Materials>
    <Material name="Speed_Bump" materialId="4" customShaderId="4">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="RDT" value="0 0.2 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="speed_bump.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
    <TransformGroup name="Speed_bump" translation="0 0.104099 0" nodeId="10" lodDistance="0 100">
      <Shape shapeId="1" name="LOD0" translation="-0.0020407 -0.0305107 0.0007657" oc="true" static="true" clipDistance="500" nodeId="11" materialIds="4" castsShadows="true" receiveShadows="true"/>
      <Shape shapeId="2" name="LOD1" translation="-0.0020407 -0.0305107 -0.0007659" oc="true" clipDistance="1500" nodeId="13" materialIds="4" castsShadows="true"/>
    </TransformGroup>
  </Scene>

</i3D>
