<?xml version="1.0" encoding="utf-8"?>

<CustomShader version="4">
    <Parameters>
        <Parameter name = "iconColor" target = "iconColor" type = "float3" defaultValue = "0.0 0.0 0.0 1.0"   minValue = "0.0 0.0 0.0 0.0"          maxValue = "1.0 1.0 1.0 1.0"/>
    </Parameters> 
    <LodLevel startDistance="0">
        <CodeInjections>
            <CodeInjection position="MATERIALINFO">
<![CDATA[
uniform float3 iconColor;
]]>
            </CodeInjection>
            <CodeInjection position="POST_DIFFUSE_COLOR_FS">
<![CDATA[
diffuseColor = iconColor;
]]>
	        </CodeInjection>
        </CodeInjections>
    </LodLevel>
</CustomShader>
