<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<map>
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            <collision scale="0.7" baseOffset="0.10" minOffset="0.20" maxOffset="0.60" />
            <textures diffuse="fillPlanesTP/fruit_tp_ground_texture/asphalt_diffuse.png" normal="fillPlanesTP/fruit_tp_ground_texture/asphalt_normal.png" distance="fillPlanesTP/fruit_tp_ground_texture/asphaltDistance_diffuse.png" />
        </densityMapHeightType>
		<densityMapHeightType fillTypeName="BALLAST" maxSurfaceAngle="40" fillToGroundScale="1.0" allowsSmoothing="true" >
            <collision scale="0.7" baseOffset="0.10" minOffset="0.20" maxOffset="0.60" />
            <textures diffuse="fillPlanesTP/fruit_tp_ground_texture/ballast_diffuse.png" normal="fillPlanesTP/fruit_tp_ground_texture/ballast_normal.png" distance="fillPlanesTP/fruit_tp_ground_texture/ballastDistance_diffuse.png" />
        </densityMapHeightType>
		<densityMapHeightType fillTypeName="CONCRETE" maxSurfaceAngle="40" fillToGroundScale="1.0" allowsSmoothing="true" >
            <collision scale="0.7" baseOffset="0.10" minOffset="0.20" maxOffset="0.60" />
            <textures diffuse="fillPlanesTP/fruit_tp_ground_texture/concrete_diffuse.png" normal="fillPlanesTP/fruit_tp_ground_texture/concrete_normal.png" distance="fillPlanesTP/fruit_tp_ground_texture/concreteDistance_diffuse.png" />
        </densityMapHeightType>
		<densityMapHeightType fillTypeName="CRACKED" maxSurfaceAngle="40" fillToGroundScale="1.0" allowsSmoothing="true" >
            <collision scale="0.7" baseOffset="0.10" minOffset="0.20" maxOffset="0.60" />
            <textures diffuse="fillPlanesTP/fruit_tp_ground_texture/cracked_diffuse.png" normal="fillPlanesTP/fruit_tp_ground_texture/cracked_normal.png" distance="fillPlanesTP/fruit_tp_ground_texture/crackedDistance_diffuse.png" />
        </densityMapHeightType>
		<densityMapHeightType fillTypeName="DIRT" maxSurfaceAngle="40" fillToGroundScale="1.0" allowsSmoothing="true" >
            <collision scale="0.7" baseOffset="0.10" minOffset="0.20" maxOffset="0.60" />
            <textures diffuse="fillPlanesTP/fruit_tp_ground_texture/dirt_diffuse.png" normal="fillPlanesTP/fruit_tp_ground_texture/dirt_normal.png" distance="fillPlanesTP/fruit_tp_ground_texture/dirtDistance_diffuse.png" />
        </densityMapHeightType>
		<densityMapHeightType fillTypeName="GRAVEL" maxSurfaceAngle="40" fillToGroundScale="1.0" allowsSmoothing="true" >
            <collision scale="0.7" baseOffset="0.10" minOffset="0.20" maxOffset="0.60" />
            <textures diffuse="fillPlanesTP/fruit_tp_ground_texture/gravel_diffuse.png" normal="fillPlanesTP/fruit_tp_ground_texture/gravel_normal.png" distance="fillPlanesTP/fruit_tp_ground_texture/gravelDistance_diffuse.png" />
        </densityMapHeightType>
		<densityMapHeightType fillTypeName="ROCK" maxSurfaceAngle="40" fillToGroundScale="1.0" allowsSmoothing="true" >
            <collision scale="0.7" baseOffset="0.10" minOffset="0.20" maxOffset="0.60" />
            <textures diffuse="fillPlanesTP/fruit_tp_ground_texture/rock_diffuse.png" normal="fillPlanesTP/fruit_tp_ground_texture/rock_normal.png" distance="fillPlanesTP/fruit_tp_ground_texture/rockDistance_diffuse.png" />
        </densityMapHeightType>
		<densityMapHeightType fillTypeName="SAND" maxSurfaceAngle="40" fillToGroundScale="1.0" allowsSmoothing="true" >
            <collision scale="0.7" baseOffset="0.10" minOffset="0.20" maxOffset="0.60" />
            <textures diffuse="fillPlanesTP/fruit_tp_ground_texture/sand_diffuse.png" normal="fillPlanesTP/fruit_tp_ground_texture/sand_normal.png" distance="fillPlanesTP/fruit_tp_ground_texture/sandDistance_diffuse.png" />
        </densityMapHeightType>	
    </densityMapHeightTypes>
</map>
